Re: scrollable map component & painting units, goto-lines etc
Gary Frederick <gary.frederick-IlQWs/[email protected]> Mon, 03 Dec 2001 13:40:52 -0600
| Newsgroups | gmane.games.freeciv.java |
|---|---|
| Organization | Jefferson Software |
| Message-ID | <[email protected]> |
What's the state of the code in CVS? up? mostly up? get it and find out yourself... :-) ? none of the above... ? Gary Brian Duff wrote: > I had to rewrite a lot of code because of changes to the tilespec stuff in > 1.10 (and 1.12 again). But, I thought the overlays were cool too, and we > still have your code.. don't worry, they will return :) > > I'm using 1.12.0 for testing at the moment. > > Brian > > >>-----Original Message----- >>From: freeciv-java-bounce-0/[email protected] >>[mailto:freeciv-java-bounce-0/[email protected]]On Behalf Of Artur Biesiadowski >>Sent: 13 November 2001 13:44 >>To: freeciv-java >>Subject: [FreeCiv-Java] Re: scrollable map component & painting units, >>goto-lines etc >> >> >>Brian Duff wrote: >> >> >> >>>I need to do some make sure the parts of this code which deal with unit >>>sprites (and their various overlays and indicators) is separated out >>>properly. Likewise with the goto lines, which I'm not handling >>> >>at all yet, >> >>>and I think this may also apply to text overlays, such as city names and >>>production captions. >>> >> >>So city/settler overlays are here no more ? >> >>http://thenut.eti.pg.gda.pl/~abies/freeciv/ss/fcss04.png >> >>Sad, this was the part I was most proud of (second was nuke explosion :) >> >>BTW, which server version you use now for testing ? >> >> >>Artur >> >> >> >> >