Re: scrollable map component & painting units, goto-lines etc

Gary Frederick <gary.frederick-IlQWs/[email protected]> Mon, 03 Dec 2001 13:40:52 -0600
Newsgroups gmane.games.freeciv.java
Organization Jefferson Software
Message-ID <[email protected]>
What's the state of the code in CVS?

up?
mostly up?
get it and find out yourself... :-) ?
none of the above... ?

Gary

Brian Duff wrote:

> I had to rewrite a lot of code because of changes to the tilespec stuff in
> 1.10 (and 1.12 again). But, I thought the overlays were cool too, and we
> still have your code.. don't worry, they will return :)
> 
> I'm using 1.12.0 for testing at the moment.
> 
> Brian
> 
> 
>>-----Original Message-----
>>From: freeciv-java-bounce-0/[email protected]
>>[mailto:freeciv-java-bounce-0/[email protected]]On Behalf Of Artur Biesiadowski
>>Sent: 13 November 2001 13:44
>>To: freeciv-java
>>Subject: [FreeCiv-Java] Re: scrollable map component & painting units,
>>goto-lines etc
>>
>>
>>Brian Duff wrote:
>>
>>
>>
>>>I need to do some make sure the parts of this code which deal with unit
>>>sprites (and their various overlays and indicators) is separated out
>>>properly. Likewise with the goto lines, which I'm not handling
>>>
>>at all yet,
>>
>>>and I think this may also apply to text overlays, such as city names and
>>>production captions.
>>>
>>
>>So city/settler overlays are here no more ?
>>
>>http://thenut.eti.pg.gda.pl/~abies/freeciv/ss/fcss04.png
>>
>>Sad, this was the part I was most proud of (second was nuke explosion :)
>>
>>BTW, which server version you use now for testing ?
>>
>>
>>Artur
>>
>>
>>
>>
>