Re: JFreeciv experiences
"Ben Mazur" <[email protected]> Fri, 22 Mar 2002 18:54:46 -0800
| Newsgroups | gmane.games.freeciv.java,gmane.spam.detected |
|---|---|
| Message-ID | <000801c1d216$17cc1a10$0100a8c0@Carrot> |
> Hi, > > I am a java developer and civilisation fan, and I just discovered jfreeciv > tonight. I downloaded the latest source and binary for the client, and thought > id send back my experiences: > > 1. source snapshot wouldnt build by default with Ant because its missing empty > directory "java_po". added dir and it built ok. > > 2. The binary ran fine first time from windows explorer (jdk1.4, win98), and > connected ok to a civ 1.12 server. However, I saw some problems with graphics > that made the game unplayable: > a) Cant access city screen at all As jfreeciv has yet to implement a way to track mouse clicks on the map, you can only access the city dialog from the "find city" dialog. Sort of silly. > b) Cant see units not on top of the stack > c) fog of war not clearing when units move around Well, if you're interested in developing, those are some good places to start. :) > ...and also, a question: Jfreeciv interfaces to freeciv at the network protocol > level. How often does the freeciv packet format or protocol change? Is this a > headache when developing the client? The C version of freeciv has made an effort not to break the protocol format in quite a while. > ...and a suggestion: add a way to view stderr/stdout from the GUI, for windows > users starting from explorer to see stack traces. (I suspect it may be throwing > background exceptions Im not seeing). > > Nice work. Ill keep playing around with it. > > Regards > Ben Good luck, Ben (also)