Re: Work Distribution
Per Mathisen <[email protected]>
| Newsgroups | gmane.games.freeciv.java |
|---|---|
| Message-ID | <[email protected]> |
On Tue, 5 Jan 1999, Sebastian Fischmeister wrote: > That's absolutely right. There has to be a big design phase ( UML > for structures, GUI-planning, third-party source evaluation), before > we begin with coding. I am sorry, but I really don't think design-by-email is going to work very well. If you think the present design can be made better, then go ahead and suggest a better design by example. I've seen to many examples of failed design-by-email to believe it can work. > Esp. well known design patterns should be used, to ease reuse and help > other 'join' the coding phase. (eg.: factory-pattern for units and > maptiles, singleton-pattern for general options, etc...) On the other hand, such design patterns may actually make the code more complicated and therefore harder to understand :) > We could use 'dia' for UML. ...and what does that mean in plain English? > Without CVS, we have no chance at all. Not to generalise, but in this case, I agree fully. Yours, Per