Re: Work Distribution

Per Mathisen <[email protected]>
Newsgroups gmane.games.freeciv.java
Message-ID <[email protected]>
On Tue, 5 Jan 1999, Sebastian Fischmeister wrote:
> That's absolutely right. There has to be a big design phase ( UML
> for structures, GUI-planning, third-party source evaluation), before
> we begin with coding.

I am sorry, but I really don't think design-by-email is going to work very
well. If you think the present design can be made better, then go ahead
and suggest a better design by example. I've seen to many examples of
failed design-by-email to believe it can work.

> Esp. well known design patterns should be used, to ease reuse and help
> other 'join' the coding phase. (eg.: factory-pattern for units and
> maptiles, singleton-pattern for general options, etc...)

On the other hand, such design patterns may actually make the code more
complicated and therefore harder to understand :)

> We could use 'dia' for UML.

...and what does that mean in plain English?

> Without CVS, we have no chance at all.

Not to generalise, but in this case, I agree fully.

Yours,
Per
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