Re: Work Distribution

John Goerzen <[email protected]>
Newsgroups gmane.games.freeciv.java
Message-ID <[email protected]>
On Wed, Jan 06, 1999 at 09:18:51AM +0100, Per Mathisen wrote:

> On Tue, 5 Jan 1999, Sebastian Fischmeister wrote:
> > That's absolutely right. There has to be a big design phase ( UML
> > for structures, GUI-planning, third-party source evaluation), before
> > we begin with coding.
> 
> I am sorry, but I really don't think design-by-email is going to work very
> well. If you think the present design can be made better, then go ahead
> and suggest a better design by example. I've seen to many examples of
> failed design-by-email to believe it can work.

I agree with that.  You said it better than I did, though :-)

What I was *trying* to say, and what you managed to say, is that code is the
best illustrator of design of all.  That's why I say code has to come first. 
The current code shows bad design.  Esben's sample demonstrated good design.

> Not to generalise, but in this case, I agree fully.

I disagree, but since I lost that argument, it's here anyway :-)

-- 
John Goerzen   Linux, Unix consulting & programming   [email protected] |
Developer, Debian GNU/Linux (Free powerful OS upgrade)       www.debian.org |
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