Re: Work Distribution
John Goerzen <[email protected]>
| Newsgroups | gmane.games.freeciv.java |
|---|---|
| Message-ID | <[email protected]> |
On Wed, Jan 06, 1999 at 09:18:51AM +0100, Per Mathisen wrote: > On Tue, 5 Jan 1999, Sebastian Fischmeister wrote: > > That's absolutely right. There has to be a big design phase ( UML > > for structures, GUI-planning, third-party source evaluation), before > > we begin with coding. > > I am sorry, but I really don't think design-by-email is going to work very > well. If you think the present design can be made better, then go ahead > and suggest a better design by example. I've seen to many examples of > failed design-by-email to believe it can work. I agree with that. You said it better than I did, though :-) What I was *trying* to say, and what you managed to say, is that code is the best illustrator of design of all. That's why I say code has to come first. The current code shows bad design. Esben's sample demonstrated good design. > Not to generalise, but in this case, I agree fully. I disagree, but since I lost that argument, it's here anyway :-) -- John Goerzen Linux, Unix consulting & programming [email protected] | Developer, Debian GNU/Linux (Free powerful OS upgrade) www.debian.org | ----------------------------------------------------------------------------+ Visit the Air Capital Linux Users Group on the web at http://www.aclug.org