Re: Old online gaming site
"Rick Vonder Brink rhv-vDbLwGUA7lNWk0Htik3J/[email protected] [spielfrieks]" <[email protected]> Thu, 2 Apr 2020 06:23:18 -0400
| Newsgroups | gmane.games.spielfrieks |
|---|---|
| Message-ID | <[email protected]> |
I assume you are thinking of Garry’s Mod, which is alive and well and can be found on Steam. It is a physics simulator where you can place objects and actors and define rules. It isn’t really a game unless you turn it into one. I think a new version is coming out soon too. > > > I remember about 20 years ago someone on the Internet had written a piece of software called "garry". It was a chess simulator. I can't find it any more so all of this is from memory. The author had decided that he was going to just have 3-D chess pieces, with somewhat realistic pieces and physics collisions, all on a chess board. The game didn't know the rules of chess and didn't enforce them. He figured this would be the same as, say, having a chess set in the park; people would come by, maybe set up a game, maybe start playing, maybe walk away. > > What he did not anticipate, which is perhaps obvious in hindsight, is that it was very rare for games to be finished. People would set up a game, but then not follow the rules or follow turns, and then maybe other people would come and knock pieces around because hey, knocking around objects is fun for 3-year-olds (by which I mean people who have only been aware of the Internet for 3 years). Eventually he gave in a little bit and added some code so that you could see who was around the chess set and when a piece was moved, you could see who moved it. Which helped. > > I wish I knew what happened to "garry". > > -- > Wei-Hwa Huang, [email protected] <mailto:[email protected]> > ----------------------------------------------------------- > "Where are all the time travellers?" -- generalizing the Fermi Paradox to four dimensions > >