Re: 3D wheel patch revisited

Bertrand Coconnier <[email protected]>
Newsgroups gmane.games.torcs.devel
Message-ID <1201375141.5528.19.camel@QuesoStation>
Hi,

The patch works very well on my machine. The 3D wheels are very very
nice. Too bad that only 2 car models support them in your patch ;-)

However IMHO it's a strange choice not to use the car XML file. If
nothing is defined about 3D wheels in the XML file then you would fall
back to standard wheels. I just can not see the point of not modifying
it !?! 

Advantages of using the XML file are that the file naming is not fixed
(but you have commented this point in your patch) and that it would
remove the burden of determining if the front wheel and the back wheel
are different and so on...

Regards,

Bertrand.

SpeedyChonChon wrote :
> Hi
> 
> Thank you for working on that :-).
> I noticed that you didn't use LOD for wheel any more. Have you tried
> with ten cars which had 3D wheel ? Didn't you loose some FPS ?
> (The LOD for wheel make a gain of FPS even without 3D wheels, and the
> look is not too much affected).
> 
> Thanks again. I hope that we will find a solution liked by
> everyone ;-).
> Cheers
> 
> Speedy
> 
> 
> Andrew Sumner wrote: 
> > Eliam submitted a patch over a year ago to allow use of 3D wheel
> > models in TORCS.  I've 
> > revisited the code, reducing the changes to just one file and adding
> > some improvements. 
> > 
> > With this version, no changes need be made to car XML files - if a
> > 3D wheel model is present 
> > it'll be used, otherwise TORCS will revert to the standard generated
> > wheels.  As the 3D ones 
> > are .acc files, the wheels will darken when driving into shadows in
> > the same way as cars are 
> > darkened.  I've included screenshots and examples for the
> > porsche-gt1 and sc-f1 in the zip, 
> > along with the sourcecode changes. 
> > 
> > Please let me know what you think - I'd really like to see this
> > feature make its way into TORCS 
> > if possible. 
> > 
> > http://www2.webng.com/locus/files/3dwheel.zip 
> > 
> > cheers 
> > Andrew 



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