Vehicle stopping distance
"Luís Marques" <[email protected]>
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Hello, I'm using torcs as part of a research project, to simulate an environment where cars follow each other in a platoon. In order to do this, we have to make some assumptions about how cars are able to behave, namely what is the stopping distance in case of a full brake. According to some sites (e.g. http://www.csgnetwork.com/stopdistcalc.html), the distance can be computed by the formula: d = (v*v) / 2ug, where u is the coefficient of friction between the tires and the road. As far as I know, the coefficient is something like 0.75 for a typical road and tires. According to this site: http://www.roymech.co.uk/Useful_Tables/Tribology/co_of_frict.htm It should be between 0,5-0,8. According to the first site, "For many newer high performance tires with good tread, the coefficient of kinetic friction on a dry road surface may approach 0.8 if the braking is not so prolonged as to cause tire melting." If you input a 0.8 coefficient in the formula, for a 22 m/s speed you get a stopping distance of ~30.87 m (you can test it on the first site). d = (v*v) / 2ug = (22*22) / 2 * 0.8 * 9.8 ~= 30.87 m. In our simulation using torcs, the cars are braking much faster, with a stopping distance of about 9.67 m for the same speed. Here are the complete values: m/s distance 02 0.055786 03 0.163696 04 0.296387 05 0.486694 06 0.715820 07 0.991577 08 1.297729 09 1.672729 10 2.091309 11 2.507965 12 2.891869 13 3.508484 14 3.956104 15 4.603813 16 5.303360 17 5.959892 18 6.602043 19 7.316177 20 8.078354 21 8.800949 22 9.675278 23 10.018005 24 10.463196 25 11.150696 26 12.195404 This gives us a coefficient of friction of about 2.75, which (as far as I can know) is not realistic. So, my question are the following: - Is torcs supposed to be realistic about stopping distances? - Are the above stopping distances to be expected for a car of category 'Track-RWD-GrA'? - Is it possible to change any parameter so that we obtain stopping distances similar to realistic non-racing cars? Thanks a lot for your support! Best regards, Luís Marques ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Torcs-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-devel