Re: 3D wheel patch revisited
Eric Espie <[email protected]>
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi all, I have made some little modifications to the patch to allow the automatic resize of the wheel. The provided wheel object in the ac3d file should be of size 1m x 1m x 1m The object is dynamicaly resized to the values provided in the car's xml description. No more needs for different objects for front/rear wheels IMHO so I 'cut' that part from the code. I commited the code and wheels for clkdtm and sc-f1 (the initial texture has been changed because of trade mark) I have also added a wheel3d.png file in the inferno/4 directory to illustrate the texture customization by driver. Have fun, Eric. Andrew Sumner a écrit : > > Eliam submitted a patch over a year ago to allow use of 3D wheel > models in TORCS. I've > revisited the code, reducing the changes to just one file and adding > some improvements. > > With this version, no changes need be made to car XML files - if a 3D > wheel model is present > it'll be used, otherwise TORCS will revert to the standard generated > wheels. As the 3D ones > are .acc files, the wheels will darken when driving into shadows in > the same way as cars are > darkened. I've included screenshots and examples for the porsche-gt1 > and sc-f1 in the zip, > along with the sourcecode changes. > > Please let me know what you think - I'd really like to see this > feature make its way into TORCS > if possible. > > http://www2.webng.com/locus/files/3dwheel.zip > > cheers > Andrew > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > ------------------------------------------------------------------------ > > _______________________________________________ > Torcs-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/torcs-devel > ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/