Re: Breaking the 10-limit : Problems/Questions for Windows build
Annick et Jean-Philippe <[email protected]>
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi, all, again.
As promised, this is the second half of the "no maximum number of interfaces for
Torcs modules" patch (too big for Torcs-devel list).
You can apply it after or before the first half, as you want ... the result will
be the same.
As an illustration, and also an example of how to use the new feature
in a robot code, you will also find a patch that adds an 11'th car
to the "bt" robot (I could not keep myself from choosing the Ford GT 40 Concept,
with its so gorgeous sound !).
Please, test it and tell me what you think !
Feel free to comment, propose more, ...
Cheers,
Jean-Philippe.
PS: Tested on Linux Mandriva 2008.0 GCC 4.2.2 rc x86_64
and Windows XP SP2 VC6 SP6
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noMaxModuleInterfaces.half2.patch.bz2
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bt11thCar.patch.bz2
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