Re: tracks
"Miguel Á ngel Expó sito Sá nchez" <[email protected]>
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Hello, The internal representation of tracks does not allow any crossroads, since it's not necessary for racing tracks, so there's no tool that can allow you to create them. But, we at the Robotics Institute, at the University of Valencia (Spain) are working on an urban simulator based on Torcs, so we modified the internal structure of tracks, as well as the track editor in order to allow the user to design tracks with crossroads and dead ends. We also modified the trackgen tool for generation of the 3D model. So we can now create urban tracks (with crossroads and dead ends) in a visual way with our modified trackeditor and trackgen, in a special track format. We are currently working on modifying the simuv collision detection and other stuff to make torcs (and robots) understand what a crossroad mean, so you can't actually play with a 'special' track, by the moment, you can generate the XML and AC3D files with our tools. Let me know if you are interested in source or compiled tools. Greetings > Message: 1 > Date: Mon, 9 Jun 2008 11:46:09 -0300 > From: "Tales Bogoni" <[email protected]> > Subject: [Torcs-devel] tracks > To: [email protected] > Message-ID: > <[email protected]> > Content-Type: text/plain; charset="iso-8859-1" > > Hallo, > > I need to create a track that has crosses, but with the trackeditor not > getting. > Is there any other tool to create avenues for TORCS? > > Thank you > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > -- /********************************* * Miguel Angel Expósito Sánchez * *********************************/ ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php