Help needed on Dirt-1 shadow map
"Eckhard M." Jäger <[email protected]> Sun, 10 Aug 2008 22:49:24 +0200
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <1218401364.12746.18.camel@ElBarto> |
Hi, after i started last year to polish "Dirt-1" (http://my.opera.com/area42/blog/drive-on-torcs) and studied now the 20-Minutes-Track-Tutorial (thanks Vincente!), i tried to add a shadow map to Dirt-1 too. I'd like to get a real rock'in Dirt-1 for 1.3.1 finished. First i adjusted the colors and added other details using Blender, then i exported the track using the TORCS exporter for Blender. Like Vincente described (http://usuarios.lycos.es/f1torcs/tutorial) i added shading without any problem: accc +shad test-bak.ac test-shade.ac and try to combine shading and track: accc -g test.acc -l0 test-bak.ac -l1 test-shade.ac -d3 1000 -d2 500 -d1 300 -S 300 -es But at this combine i get the error: sh: stripe: not found /usr/games/accc: line 31: 19173 Segmentation fault $LIBDIR/accc-bin $* What does that mean? What do i wrong? Is there a problem using an original and tiled track? I'm using Ubuntu 8.04. Thanks! ___/\_______________________________________________________________________ Beim nächsten mal könnte ich das sein auf dem Baugerüst. |\/\/\/| | | Bart. | (O)(O) [email protected] C _) | ,_/ Linux for Designers - http://my.opera.com/area42/blog/ | / SweeTS delicious Typo3 development - http://typo3.area42.de/ / \ ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Torcs-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-devel