Re: Very weak brake lights for TRB cars on branch r1-3-1
Bernhard Wymann <[email protected]> Sat, 25 Oct 2008 16:53:23 +0200
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Organization | wytec |
| Message-ID | <[email protected]> |
Hi Jean-Philippe > Could not figure out where is the problem, but after an update on r1-3-1 branch, > brake lights are no more or hardly visible on TRB cars. > (NOT visible on 4 and 7, VERY weak on 2 and 5, weak on others). This is mainly caused through a bug fix (simplified explanation: TORCS has drawn before the lights as often as lights has been available, so if you defined 2 lights, every light has been drawn 2 times, if you had defined 4 lights, every light has been drawn 4 times, etc). This is fixed now. > I had already noticed some weeks ago that brake lights were significantly > less visible on TRB cars, compared to 1.3.0, but it's worse now. I just adjusted this quickly according my taste (and my screen, maybe your saturation/gamma settings play in here as well). Hope this helps Bernhard ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/