Re: Very weak brake lights for TRB cars on branch r1-3-1

Bernhard Wymann <[email protected]> Sat, 25 Oct 2008 16:53:23 +0200
Newsgroups gmane.games.torcs.devel
Organization wytec
Message-ID <[email protected]>
Hi Jean-Philippe

> Could not figure out where is the problem, but after an update on r1-3-1 branch,
> brake lights are no more or hardly visible on TRB cars.
> (NOT visible on 4 and 7, VERY weak on 2 and 5, weak on others).

This is mainly caused through a bug fix (simplified explanation: TORCS has drawn
before the lights as often as lights has been available, so if you defined 2
lights, every light has been drawn 2 times, if you had defined 4 lights, every
light has been drawn 4 times, etc). This is fixed now.

> I had already noticed some weeks ago that brake lights were significantly
> less visible on TRB cars, compared to 1.3.0, but it's worse now.

I just adjusted this quickly according my taste (and my screen, maybe your
saturation/gamma settings play in here as well).

Hope this helps

Bernhard

-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/