Re: [Torcs-ng-devel] Simuv3 update

Annick et Jean-Philippe <[email protected]> Mon, 13 Jul 2009 15:39:09 +0200
Newsgroups gmane.games.torcs.devel
Message-ID <[email protected]>
Hi, Christos, and all.

> Simuv3 update, in torcs cvs.
> 
> 1. Discovered that corner velocities are not correctly calculated
> 2. Stabilised CollideZ() code - removed corner velocity from calculation
> of reaction forces.
> 
> TODO
> 
> 1. Find out the correct corner velocity calculation. This currently
> works fine in an octave code which I made a few months ago, which
> calculates quaternion derivatives. The torcs code, in
> car.cpp::SimCarUpdateCornerPos(), uses a weird implementation.
> For reference, I attach the working octave code if somebody wants to try
> and implement it for TORCS.
> 
> 2. Unify the car collision code with the border collision.
> 
> 3. Test test test.

Thanks for notifying us. We'll integrate these changes as soon as possible
in our "sdl-port" branch (apparently no influence on car setups).

Cheers,

Jean-Philippe.



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