MAX_GEARS

bunny019 <[email protected]> Sat, 15 Aug 2009 06:52:21 -0500
Newsgroups gmane.games.torcs.devel
Message-ID <1250337141.30804.14.camel@desktop>
I'm trying to fine tune the electric assist and suspension design for my
real-life velomobile with the help of TORCS. I've built a track of a
local area to test the real bike against the model, but I've hit a
blockade. My bike has 24 gears right now, And I'm looking to increase
that.

About 16 months ago mart_k made a patch to remove this limitation when I
talked to him about it in the IRC channel, however, it doesn't work with
the current version,
http://sourceforge.net/mailarchive/forum.php?thread_name=200803041609.13196.mart%40kelder31.nl&forum_name=torcs-devel

I don't see how this change could affect anyone not needing the extra
gears, In fact it ran fine locally.

I note that here
( http://www.nabble.com/using-torcs-for-an-electric-vehicle-td20716531.html ) another user has run into the gearing limitation and the need for an electric drive option. The single rear wheel would be useful for both our projects.

If you'd like to look, I have my track and velomobile available on my
website ( http://bunny.selfip.org/page.php?id=12 ) so you can see
exactly what I'm talking about.

So, What are the steps to get this updated and included in the source?

--bunny019


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