simuv3 update and advisory on rolling resistance
Christos Dimitrakakis <[email protected]> Sun, 23 Aug 2009 12:19:28 +0200
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 1) I updated the moment of inertia so that all three moments of the car are affected equally by the mass centering coefficient. 2) I updated the engine code so that the backfire sound appears more frequently 3) rolling resistance: After a lot of testing with powerful RWD cars with low friction tyres, I have come to the conclusion that a rolling resistance of 0.001 is far too low. Increasing it to 0.01 for most road surfaces works very well, while dirt tracks should probably have it at 0.1 or so. I especially helps a lot when correcting over-steering. It prevents the sudden snap in the other direction which you may experience in some cases. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFKkRevyBv6kELa61sRAkJwAJ9YPY/FsrCM1+UXJGuvUcB9vBvivwCePsm8 B4c87nx4FbP8jiLfGTv7MFs= =MAQH -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july