robot tutorial
qin qin <[email protected]> Fri, 23 Jul 2010 22:15:46 +0000
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi all, Got torcs to work in windows. I'm following berniw's robot tutorial, but I'm not sure I understand this part: angle = RtTrackSideTgAngleL(&(car->_trkPos)) - car->_yaw; NORM_PI_PI(angle); // put the angle back in the range from -PI to PI angle -= SC*car->_trkPos.toMiddle/car->_trkPos.seg->width; I get that the angle is the turning angle because it's (the tangent of the track) - (the angle of the car). But why are you taking away the distance to the middle/the width of the track? What value does this give you? Thanks. qin__23 _________________________________________________________________ Game on: Challenge friends to great games on Messenger http://go.microsoft.com/?linkid=9734387 ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Torcs-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-devel