Re: [ANN] How to model TORCS cars with Free Software

[email protected] Sun, 29 Aug 2010 22:54:16 +0200
Newsgroups gmane.games.torcs.devel
Message-ID <[email protected]>
Wow, Fabio you are really open minded!

First you ask people how things work:
http://comments.gmane.org/gmane.games.torcs.devel/1295
http://sourceforge.net/mailarchive/forum.php?thread_name=4C345D44.8090904%40salug.it&forum_name=torcs-devel

And now you sell their knowledge as a PDF!

Shame on you.

Eckhard.



Zitat von Fabio Viola <[email protected]>:

> Hello world!
> I write to annunce that I published on lulu.com a little tutorial about
> modeling TORCS cars with Free Software.
> In this tutorial I use The Gimp, Inkscape and Blender for the whole
> process (drawing, modeling and painting). The book covers also how to
> set up the xml file for a car.
>
> If you're interested in this howto, you can find it on:
> http://www.lulu.com/product/file-download/how-to-model-torcs-cars-with-free-software/12451471?productTrackingContext=search_results/search_shelf/center/1
>
> Sorry for the advertising mail,
> best regards,
> Fabio
>
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Sell apps to millions through the Intel(R) Atom(Tm) Developer Program
Be part of this innovative community and reach millions of netbook users 
worldwide. Take advantage of special opportunities to increase revenue and 
speed time-to-market. Join now, and jumpstart your future.
http://p.sf.net/sfu/intel-atom-d2d