Re: help
Enrico Mattea <[email protected]> Thu, 25 Nov 2010 17:23:25 +0100
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Il 25/11/2010 15:21, xingwei ni ha scritto: > Dear, > I want to create a new car model. How to convert data from > *.3ds(create by 3DMax) to *.acc > Best regards, > Terry > > > ------------------------------------------------------------------------------ > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > Tap into the largest installed PC base & get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > > > _______________________________________________ > Torcs-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/torcs-devel Hi, I suggest you install Blender (www.blender.org); then: with Blender you import the .3ds; from Blender, you export to .ac and then run accc tool (which comes with TORCS) on your .ac file. A more direct way to get the .ac would be a direct export from 3Ds Max, but I don't know if there's such a plugin in 3Ds Max. Cheers, Ocirne ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Torcs-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-devel