Re: [Torcs-users] android port?
Albert Vilella <[email protected]> Mon, 11 Apr 2011 10:21:56 +0100
| Newsgroups | gmane.games.torcs.devel,gmane.games.torcs.general |
|---|---|
| Message-ID | <[email protected]> |
Hi, Has anyone in the list given any thoughts on the amount of hours it would take to port torcs to android? Could this be a project for next years Google Summer of Code? Cheers On Thu, Jul 15, 2010 at 9:46 PM, Albert Vilella <[email protected]> wrote: > yes, I've used games with OpenGL ES in my Android 5 IT. Good to see it doable! > > On Thu, Jul 15, 2010 at 9:45 PM, Bernhard Wymann <[email protected]> wrote: >> Hi Albert >> >>> What would be the most difficult steps in trying to port TORCS to the >>> android platform? >> >> I think it should be trivial (I assume here that OpenGL ES is supported). >> >> Best regards >> >> Bernhard >> > ------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev