Re: [Torcs-users] android port?
Hakiri Akram <[email protected]> Sat, 14 May 2011 13:41:30 +0200
| Newsgroups | gmane.games.torcs.devel,gmane.games.torcs.general |
|---|---|
| Message-ID | <[email protected]> |
Hi Folks, Is it possible to use Torc in LAN Network, using 4 computers. If So, how this can be done. Thanks. Akram Hakiri Le 11/04/2011 11:21, Albert Vilella a écrit : > Hi, > > Has anyone in the list given any thoughts on the amount of hours it > would take to port torcs to android? > Could this be a project for next years Google Summer of Code? > > Cheers > > On Thu, Jul 15, 2010 at 9:46 PM, Albert Vilella<[email protected]> wrote: >> yes, I've used games with OpenGL ES in my Android 5 IT. Good to see it doable! >> >> On Thu, Jul 15, 2010 at 9:45 PM, Bernhard Wymann<[email protected]> wrote: >>> Hi Albert >>> >>>> What would be the most difficult steps in trying to port TORCS to the >>>> android platform? >>> I think it should be trivial (I assume here that OpenGL ES is supported). >>> >>> Best regards >>> >>> Bernhard >>> > ------------------------------------------------------------------------------ > Xperia(TM) PLAY > It's a major breakthrough. An authentic gaming > smartphone on the nation's most reliable network. > And it wants your games. > http://p.sf.net/sfu/verizon-sfdev > _______________________________________________ > Torcs-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/torcs-devel > ------------------------------------------------------------------------------ Achieve unprecedented app performance and reliability What every C/C++ and Fortran developer should know. Learn how Intel has extended the reach of its next-generation tools to help boost performance applications - inlcuding clusters. http://p.sf.net/sfu/intel-dev2devmay