TORCS in VS2012, managed C#

SteveO <[email protected]> Thu, 13 Dec 2012 09:24:00 -0600
Newsgroups gmane.games.torcs.devel
Message-ID <CAFQ6anoUizAczKmFt7weX4R=6=PA5Q-q7bmvdxjbfHWWhOuXBg@mail.gmail.com>
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Hi All,

I hope this is the right place for this post - I am new to TORCS and just
starting a project in Visual Studio 2012 with managed C# that will be
accessing many of the TORCS physics functionality. I have TORCS compiled
and running in debug from VS2012 and can share my experiences if anyone
else is planning to do the same.

I have been looking at different ways to get access from managed C#.
Writing a wrapper is probably the right way but it would be very boring and
laborious. ( Unless of course *a bit cheeky* but does anyone have a wrapper
they are willing to share? )

Has anyone else tried a different approach or is a wrapper the best way to
go?

NB Please tell me to go somewhere else or shut up if I am out of order
asking dumb questions.

-- 
Cheers,
SteveO

Life shrinks or expands in proportion to one's courage. Anais Nin.

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Hi All,<br><br>I hope this is the right place for this post - I am new to T=
ORCS and just starting a project in Visual Studio 2012 with managed C# that=
 will be accessing many of the TORCS physics functionality. I have TORCS co=
mpiled and running in debug from VS2012 and can share my experiences if any=
one else is planning to do the same.<br>
<br>I have been looking at different ways to get access from managed C#. Wr=
iting a wrapper is probably the right way but it would be very boring and l=
aborious. ( Unless of course *a bit cheeky* but does anyone have a wrapper =
they are willing to share? )<br>
<br>Has anyone else tried a different approach or is a wrapper the best way=
 to go?<br><br>NB Please tell me to go somewhere else or shut up if I am ou=
t of order asking dumb questions.<br clear=3D"all"><br>-- <br>Cheers,<div>
SteveO</div><div><br></div><div>Life shrinks or expands in proportion to on=
e&#39;s courage. Anais Nin.</div><br>

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