Have Oculus Rift development kit - Need 360 degree VR
"Michael Xynidis" <[email protected]> Sun, 4 May 2014 15:16:02 -0400
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
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Hi. I've been planning a study on steering systems, and up until now, have
been using TORCS. The associated dissertation will include operating a car
in reverse--which requires a VR space. I'm doing this research at the
University of Central Florida. I've gotten one Oculus Rift kit, and may be
able to obtain a second. Ticket #822 (mungewell/rvlander) mentions the need
for a dev kit in order to expand SD to support VR via the Rift. I've got one
and would like to discuss the issue further with the individuals involved.
Hopefully, moving from the TORCS platform to SD won't be an issue. The
required customizations aren't very complicated: a test track with cones
(collision-detecting stanchions) for weaving through, and one-or-two cars
where the speed can be fixed at a predetermined rate once entering the
slalom. The VR part will essentially be a parallel-parking test into a fixed
space. We've already been working at modifying the steering input on the
TORCS car--wouldn't expect it to be much different in SD.
Is there anyone I can work with on this? Or, at least, discuss the
possibility of Oculus Rift support? Thanks. Looking forward to a good
discussion.
I WILL PUT AN OCULUS RIFT KIT IN THE RIGHT HANDS TO GET VR SUPPORT IN SD
AND/OR TORCS.
-Michael
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class=3DMsoNormal>Hi. I've been planning a study on steering systems, =
and up until now, have been using TORCS. The associated dissertation =
will include operating a car in reverse--which requires a VR space. I'm =
doing this research at the University of Central Florida. I've gotten =
one Oculus Rift kit, and may be able to obtain a second. Ticket #822 =
(mungewell/rvlander) mentions the need for a dev kit in order to expand =
SD to support VR via the Rift. I've got one and would like to discuss =
the issue further with the individuals involved.<br><br>Hopefully, =
moving from the TORCS platform to SD won’t be an issue. The =
required customizations aren't very complicated: a test track with cones =
(collision-detecting stanchions) for weaving through, and one-or-two =
cars where the speed can be fixed at a predetermined rate once entering =
the slalom. The VR part will essentially be a parallel-parking test into =
a fixed space. We've already been working at modifying the steering =
input on the TORCS car--wouldn't expect it to be much different in =
SD.<br><br>Is there anyone I can work with on this? Or, at least, =
discuss the possibility of Oculus Rift support? Thanks. Looking forward =
to a good discussion.<br><br>I WILL PUT AN OCULUS RIFT KIT IN THE RIGHT =
HANDS TO GET VR SUPPORT IN SD AND/OR =
TORCS.<br><br>-Michael<o:p></o:p></p></div></body></html>
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