how to add dynamic obstacles to TORCS?
Nicola Catenacci <[email protected]> Sat, 1 Sep 2018 00:51:04 +0100
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <CAD3Jz2d=wBzJx=oZ2zP1STzQR2m-46Y2v5aTvA+rXTGq=Tz99g@mail.gmail.com> |
--===============5932057678236401191== Content-Type: multipart/alternative; boundary="000000000000fe26520574c3dde1" --000000000000fe26520574c3dde1 Content-Type: text/plain; charset="UTF-8" Hello everyone, I was wondering, what is the easiest way to add dynamics obstacles to TORCS? I would like to test the collision avoidance algorithm of my robot for obstacles which have positions given directly by me (bypassing the TORCS physical engine for what concerns their positions, but not for the possible collisions with these objects) In other words, let's assume that I have a given trajectory (made of a sequence of given positions|). Is there a way to add to a track a 3D obstacle that will follow this given trajectory? Alternatively, is there a way to make an opponent car follow directly such given trajectory? I mean, INSTEAD OF controlling its positions along time with the code of a robot that will apply certain values to the actuators, which then will change its positions accordingly (constraining its consequent trajectory by the physics of the car simulated by the TORCS physical engine). Please let me know... Thank you for your attention, Nicola. --000000000000fe26520574c3dde1 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div dir=3D"ltr"><div>Hello everyone,</div><div><br></div>= <div>I was wondering, what is the easiest way to add dynamics obstacles to = TORCS?=C2=A0</div><div>I would like to test the collision avoidance algorit= hm of my robot for obstacles which have positions given directly by me (byp= assing the TORCS physical engine for what concerns their positions, but not= for the possible collisions with these objects)</div><div><br></div><div>I= n other words, let's assume that I have a given trajectory (made of a s= equence of given positions|). Is there a way to add to a track a 3D obstacl= e that will follow this given trajectory?=C2=A0</div><div>Alternatively, is= there a way to make an opponent car follow directly such given trajectory?= I mean, INSTEAD OF controlling its positions along time with the code of a= robot that will apply certain values to the actuators, which then will cha= nge its positions accordingly (constraining its consequent trajectory by th= e physics of the car simulated by the TORCS physical engine).</div><div><br= ></div><div><br></div><div>Please let me know...</div><div><br></div><div><= br></div><div>Thank you for your attention,</div><div>Nicola.</div></div></= div> --000000000000fe26520574c3dde1-- --===============5932057678236401191== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot --===============5932057678236401191== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Torcs-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-devel --===============5932057678236401191==--