Re: SVN and CMake

"Alexander Mahabir" <[email protected]>
Newsgroups gmane.games.torcs.devel
Message-ID <[email protected]>
Shouldn't matter in what format of source control they release their
project. If you're an external developer like I am, all you should need is
to checkout the codes. In that sense, even a tarball of a build is suffice,
and you then integrate into your own development environment. I say this
with the following points in mind:

When/if you contribute to the project, you'll do so via a patch, and not
actually comitting directly to their source control system. Your patch will
first be reviewed before it gets integrated.

And your later request is something you could possibly contribute ;).

Now I'm not part of the development team, but nevertheless, as a developer,
these requests are mostly administrative, and doesn't directly affect the
quality of the project.

-Alex.

On Dec 8, 2007 7:02 PM, Percy Camilo Triveño Aucahuasi <
[email protected]> wrote:

> Hello , i was wondering if there any future plans to use SVN instead CVS.
>
> And how about CMake, why dont's use this to build TORCS?. I was seeing
> that TORCS has build files to Windows, *nix(bsd too)... but CMake has a
> great feature about this, because a only cmake Makefile can be used to build
> the source with out bat files and so off. Instead, CMake can generate build
> files to VS2005/3, Make standard files, kdevelop, and so on.
>
> Please this isn't a which list :P, it's only a few questions about this
> great project ;)
>
> Greetings.
>
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