A simuv2 backport of the clutch/gear-change inertia fix
Christos Dimitrakakis <[email protected]>
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
The changed files are transmission and engine .h and .cpp. This is my original simuv3 working attempt. I am not very satisfied with the method I used to solve the problem, but the effect is as intended. You can use the clutch or change gears to spin the wheels, or brake suddenly. So now you can spin the wheels at start if you want, even if you have a low-powered car on a road surface that offers good traction. Just push the clutch and let go if it after revving up. Similarly, with a rear-wheel drive you can do a kind of hand-brake turn by downchanging the gear - most effective in small gears. This is probably not the best solution, but please try it out. I have some ideas for a different one - and I'd love to hear some suggestions. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Torcs-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-devel
simuv2_joint_inertia_fix1.tar.bz2
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