3D wheel patch revisited

Andrew Sumner <[email protected]>
Newsgroups gmane.games.torcs.devel
Message-ID <817522051E65D511A2740001028074C403D354F1@EX1>
Eliam submitted a patch over a year ago to allow use of 3D wheel models in
TORCS.  I've
revisited the code, reducing the changes to just one file and adding some
improvements.

With this version, no changes need be made to car XML files - if a 3D wheel
model is present
it'll be used, otherwise TORCS will revert to the standard generated wheels.
As the 3D ones
are .acc files, the wheels will darken when driving into shadows in the same
way as cars are
darkened.  I've included screenshots and examples for the porsche-gt1 and
sc-f1 in the zip,
along with the sourcecode changes.

Please let me know what you think - I'd really like to see this feature make
its way into TORCS
if possible.

http://www2.webng.com/locus/files/3dwheel.zip

cheers
Andrew

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