3D wheel patch revisited
Andrew Sumner <[email protected]>
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <817522051E65D511A2740001028074C403D354F1@EX1> |
Eliam submitted a patch over a year ago to allow use of 3D wheel models in TORCS. I've revisited the code, reducing the changes to just one file and adding some improvements. With this version, no changes need be made to car XML files - if a 3D wheel model is present it'll be used, otherwise TORCS will revert to the standard generated wheels. As the 3D ones are .acc files, the wheels will darken when driving into shadows in the same way as cars are darkened. I've included screenshots and examples for the porsche-gt1 and sc-f1 in the zip, along with the sourcecode changes. Please let me know what you think - I'd really like to see this feature make its way into TORCS if possible. http://www2.webng.com/locus/files/3dwheel.zip cheers Andrew ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Torcs-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-devel