Re: simuv2 bug update

Christos Dimitrakakis <[email protected]>
Newsgroups gmane.games.torcs.general
Message-ID <[email protected]>
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|     // Wheel susp.x is not the wheel movement, look at SimSuspCheckIn,
| it becomes there scaled with
|     // susp->spring.bellcrank, so we invert this here.
|     //tdble prexwheel = wheel->susp.x / wheel->susp.spring.bellcrank;
|
|     // unreliable value tdble new_susp_x= prexwheel - wheel->rel_vel *
| SimDeltaTime;
|
|


Why are you commenting this out? This is not an 'unreliable value'. This
is used to let the wheel move properly - otherwise the wheel's mass is
not taken into account.

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