Re: solution for cars behaving strangly when they get airborn on a curb or hill

Christos Dimitrakakis <[email protected]>
Newsgroups gmane.games.torcs.general
Message-ID <[email protected]>
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| First of all, i  reverted back to the original wheel.cpp. I did leave one
| line in wheel.cpp:

|    if (max_extend < new_susp_x) {
|        new_susp_x = max_extend;
|        wheel->rel_vel = 0.0f;
|    } else if (new_susp_x < wheel->susp.spring.packers) {
| /////////////////////test////////////////////
|        new_susp_x = wheel->susp.spring.packers;
| //////////////////////////////////////////////////////
|        wheel->rel_vel = 0.0f;
|    }

| (Correct me if i am wrong,) new_susp_x should never be beyond the
| limits of the suspension course.


Yes, this is already fixed in simuv3.


OK. These seem to work fine.
I will do some more testing. Do you have an example car where the
problem appeared?
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