Display errors with TORCS 1.3.0
Gian Paolo Mureddu <[email protected]>
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <[email protected]> |
TORCS 1.3.0 either the officially distributed one, or the one offered from my distribution's repository (Fedora) have display errors which cause some models to turn transparent and not display properly. This applies to both terrain and the cars themselves. Here are some links to screenshots I just took, I got these with the binary distribution of TORCS as offered in the website as well as with the one found in the Fedora repositories. http://img.photobucket.com/albums/v328/thetargos/Bugs/torcs-20091011230747.jpg http://img.photobucket.com/albums/v328/thetargos/Bugs/torcs-20091011230744.jpg http://img.photobucket.com/albums/v328/thetargos/Bugs/torcs-20091011230732.jpg At this point I'm not sure what the problem might be, I have these problems on a system with an NVIDIA GeForce 9800 GT, Linux driver 1.80.60, with and without AA/AF (the effect is the same, the screenshots have AA, I believe). TORCS is using the best video mode, maximum texture size of 4096 and texture compression is disabled, are these problems due to driver/NVIDIA GL library? Is there something I could do to correct these? ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Torcs-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-users