Re: From Torcs to POV-Ray

Enrico Mattea <[email protected]>
Newsgroups gmane.games.torcs.general
Message-ID <[email protected]>
Hi,
I think that those images are really amazing, I wouldn't distinguish 
most of them from a real photo.
Just a small  suggestion: looking at

http://www.ignorancia.org/uploads/torcs2pov/wips/alpine-2-10.jpg

you can see those low-poly lines, and they aren't very realistic:
I suggest you try adding the following line into the xml file, at the 
definition of each segment:

<attnum name="profil steps" val="45"/>

That defines the number of poligons; it won't slow down so much trackgen 
or the final render.
Bye,
Ocirne

P.S.: I'm eager to see your tutorials

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