Re: From Torcs to POV-Ray
Enrico Mattea <[email protected]>
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <[email protected]> |
Hi, I think that those images are really amazing, I wouldn't distinguish most of them from a real photo. Just a small suggestion: looking at http://www.ignorancia.org/uploads/torcs2pov/wips/alpine-2-10.jpg you can see those low-poly lines, and they aren't very realistic: I suggest you try adding the following line into the xml file, at the definition of each segment: <attnum name="profil steps" val="45"/> That defines the number of poligons; it won't slow down so much trackgen or the final render. Bye, Ocirne P.S.: I'm eager to see your tutorials ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference