Re: [Speed-dreams-devel] Suggestion

[email protected]
Newsgroups gmane.games.torcs.general
Message-ID <1652580049.676691266322256796.JavaMail.root@zimbra16-e3.priv.proxad.net>
Hi, Kilo, and all.

> a) the carset on the right when choosing opponents be based on the
> car type of the player

Very easy to implement : simply initialize the "car type" filter "combo-box"
to the one of the (first) human player is one is selected
(only at Driver Select menu activation time).
A small item for which we should definitely add a Trac ticket
and select as a candidate for 2.0.

> b) simple way to delete all opponents by one click

One simple button to add in the menu.
A small item for which we should definitely add a Trac ticket
and select as a candidate for 2.0.

> c) save different race setups (this also points to being able to save
> a game in the middle of a race, too).

Save race setups : I suppose only for QuickRace and PracticeRace (other modes
already have this kind of feature, but with strong constraints) ; 
probably not that complicated  to implement ; but we'd need to define
precisely what a "race setup" is (include only opponent list, or also a track,
or a list of possible tracks, or ...)
This item is already in the WIP 2.0 feature list (but still no priority).


Being able to save a game in the middle of a race : I suspect this is much
more complicated, as we'd have to save the race state (=> raceengineclient).
This item is already in the WIP 2.0 feature list (but still no priority).

Cheers,

Jean-Philippe.

------------------------------------------------------------------------------
SOLARIS 10 is the OS for Data Centers - provides features such as DTrace,
Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW
http://p.sf.net/sfu/solaris-dev2dev
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.