Re: [Speed-dreams-devel] Suggestion
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <1652580049.676691266322256796.JavaMail.root@zimbra16-e3.priv.proxad.net> |
Hi, Kilo, and all. > a) the carset on the right when choosing opponents be based on the > car type of the player Very easy to implement : simply initialize the "car type" filter "combo-box" to the one of the (first) human player is one is selected (only at Driver Select menu activation time). A small item for which we should definitely add a Trac ticket and select as a candidate for 2.0. > b) simple way to delete all opponents by one click One simple button to add in the menu. A small item for which we should definitely add a Trac ticket and select as a candidate for 2.0. > c) save different race setups (this also points to being able to save > a game in the middle of a race, too). Save race setups : I suppose only for QuickRace and PracticeRace (other modes already have this kind of feature, but with strong constraints) ; probably not that complicated to implement ; but we'd need to define precisely what a "race setup" is (include only opponent list, or also a track, or a list of possible tracks, or ...) This item is already in the WIP 2.0 feature list (but still no priority). Being able to save a game in the middle of a race : I suspect this is much more complicated, as we'd have to save the race state (=> raceengineclient). This item is already in the WIP 2.0 feature list (but still no priority). Cheers, Jean-Philippe. ------------------------------------------------------------------------------ SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev