答复: Converting track XML in to something playable (.ac files, espec ially)

"YAO Wen" <[email protected]>
Newsgroups gmane.games.torcs.general
Message-ID <[email protected]>
I am not sure if you are saying about the failure about open the .ac file in
the following code:

 

Under project ”trackgen” 

->“ac3d.cpp”

->function “FILE * Ac3dOpen(char *filename, int nbObjects)”

->”save_fd = fopen(filename, “at”); 

 

If I remembered correctly, it used to be “wa” here. I change it into
“at” instead.

And I delete all the old “.ac” files before I want to generate a new one.
So maybe it is also possible to put “wt” here rather than “at”.

 

I am using torcs under Windows 7, so I am not sure if it is the right answer
for you, but at least it solve my problem, I used to fail to regenerate any
existed track using trackgen.exe.

 

Best Regards,

YAO Wen 

 

 

 

 

发件人: Arkady English [mailto:[email protected]] 
发送时间: 2012年6月16日 1:30
收件人: [email protected]
主题: [Torcs-users] Converting track XML into something playable (.ac files,
especially)

 

Hi everyone.

 

I'm trying to get to grips with procedurally generating tracks.

 

I can output xml, but I can't find out how to turn this xml into a usable
track. Trackgen seems to do part of the job, but I get message saying it
failed to open the .ac file.

 

How do I create the .ac file from my xml file?

 

 

Thanks in advance,

 

 

Arkady.

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