Re: Problem compiling simuv3.so (necessary for testing/driving high-banked tracks)
Bernhard Wymann <[email protected]>
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Organization | wytec |
| Message-ID | <[email protected]> |
Hi Simuv3 is experimental. Another thought, maybe increasing "suspension course" could help as workaround (see http://sourceforge.net/mailarchive/message.php?msg_id=22759133)? Best regards Bernhard On 10/22/2012 12:19 PM, [email protected] wrote: > > > > On Thu, Oct 18, 2012, at 10:19 PM, Bernhard Wymann wrote: >> Hi >> >> I fixed the build some days ago in CVS (for Posix, did not look at >> Windows), but I did not do any runtime testing whatsoever. >> >> Review the change: >> http://torcs.cvs.sourceforge.net/viewvc/torcs/torcs/torcs/src/modules/simu/simuv3/Options.h?r1=1.4.2.1&r2=1.4.2.2&pathrev=r1-3-1 >> >> Best regards >> >> Bernhard >> > > Thanks a lot, now simuv3 can be used for testing those high-banked > tracks, which appear to be fine after all. However, racing with simuv3 > does bring new problems, like the robots' total lack of speed > (regression to Sunday drivers in their sports cars, even more dangerous > than before) and many cars starting the race in absurd positions, on two > wheels or almost flipped over, resulting in an enormous riot at every > start as they crash down and try to recover and force their way through > the mess. But if simuv3 isn't any priority in game development, and I > can't decipher the code let alone alter it, not much that can be done. > Perhaps some day those high-banked tracks can be driven even with the > default simuv2. Thanks for helping out this amateur anyway. > > st > ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_sfd2d_oct