Re: flying car
Bernhard Wymann <[email protected]>
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Organization | wytec |
| Message-ID | <[email protected]> |
Hi Frédéric
No, there is not key for that:-) Just to try, could you delete the
contents of the ${HOME}/.torcs directory (or just rename it to play
save). It could be that there are lurking old cars setups for the human
player around.
Anyway, can you tell me what to do to reproduce it, I have not seen this
since years. Some old car setups were such that this could happen, do
you use abandoned cars from older TORCS releases?
If that is the case, reduce the fast bump/rebound values it the car
setup xml, e.g. use values around 1/10 of the slow values.
Let me know about your findings.
Best regards
Bernhard
On 03/06/2013 08:51 PM, Frédéric Bron wrote:
> Hi,
>
> Quite often, I have an issue with my car starting to fly. The car
> never gets back to earth and when I play multiplayers, I can only see
> the other continue the race without me.
> I play torcs 1.3.3 on fedora 18. The problem is not related to a
> particular car or track.
> Is there a key to get back to earth and continue the race?
>
> Thanks,
>
> Frédéric
>
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Symantec Endpoint Protection 12 positioned as A LEADER in The Forrester
Wave(TM): Endpoint Security, Q1 2013 and "remains a good choice" in the
endpoint security space. For insight on selecting the right partner to
tackle endpoint security challenges, access the full report.
http://p.sf.net/sfu/symantec-dev2dev