Re: Support for tracks with intersections
Bernhard Wymann <[email protected]>
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Organization | wytec |
| Message-ID | <[email protected]> |
Hi Janito Currently not, but some people added this for their projects (e.g. see here: http://www.onecircuit.com/node/87 ). Depending on your requirements/experiment you could eventually just try to make a very broad track (e.g. 200-1000 m or so..., but never tried this before, widest by me so far was 30m, but I guess it would work;-) ). Best regards Bernhard On 09/21/2013 10:51 PM, Janito Vaqueiro Ferreira Filho wrote: > Hello, > > I'm interested on using TORCS for playing with some collision avoidance > algorithms, and one scenario would be to simulate a crossway. Does TORCS > support tracks that have intersections in them (like a track in an 8 > arrangement)? > > Thanks in advance, > > Janito > > > ------------------------------------------------------------------------------ > LIMITED TIME SALE - Full Year of Microsoft Training For Just $49.99! > 1,500+ hours of tutorials including VisualStudio 2012, Windows 8, SharePoint > 2013, SQL 2012, MVC 4, more. BEST VALUE: New Multi-Library Power Pack includes > Mobile, Cloud, Java, and UX Design. Lowest price ever! Ends 9/22/13. > http://pubads.g.doubleclick.net/gampad/clk?id=64545871&iu=/4140/ostg.clktrk > > > > _______________________________________________ > Torcs-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/torcs-users > ------------------------------------------------------------------------------ LIMITED TIME SALE - Full Year of Microsoft Training For Just $49.99! 1,500+ hours of tutorials including VisualStudio 2012, Windows 8, SharePoint 2013, SQL 2012, MVC 4, more. BEST VALUE: New Multi-Library Power Pack includes Mobile, Cloud, Java, and UX Design. Lowest price ever! Ends 9/22/13. http://pubads.g.doubleclick.net/gampad/clk?id=64545871&iu=/4140/ostg.clktrk