Re: (no subject)

Bernhard Wymann <[email protected]>
Newsgroups gmane.games.torcs.general
Organization wytec
Message-ID <[email protected]>
Hi

There is just the robot tutorial, chapter 1 (www.berniw.org, follow the 
links). This might give you an insight (->what are the 
inputs/interpretation/ranges). Basically you do not need to worry about 
a lot of stuff in human.cpp, because loads of code there just handle 
various input sources.

What hepls me when digging into unknown projects/sources is to just 
roughly map the big blocks and hold myself back in wasting time with 
trying to understand details which are not required for my task;-)

This way even huge projects can start to look handy;-)

Best regards

Bernhard

On 10/02/2013 08:42 AM, khushali modi wrote:
> Hello Bernhard,
>
> We started reading code in human.cpp and client project, we are able to
> navigate the code faster but still we are facing a lot of problems
> understanding everything in the code. Can you provide a bit
> documentation on these files which may guide us.
>
> Best Regards,
> Khushali
>
>
> On Tue, Oct 1, 2013 at 3:38 PM, khushali modi <[email protected]
> <mailto:[email protected]>> wrote:
>
>     ok.!! Thanx!!
>
>
>     On Tue, Oct 1, 2013 at 12:40 PM, Bernhard Wymann <[email protected]
>     <mailto:[email protected]>> wrote:
>
>         Hi Khushali
>
>         HID, just see here:
>         http://en.wikipedia.org/wiki/__Human_interface_device
>         <http://en.wikipedia.org/wiki/Human_interface_device>
>         Usually your USB mice, keyboard, joystick, gamepad, steering
>         wheel, etc. talk this way to your PC.
>
>         It is not needed to be used, but it could make sense, because if
>         you change TORCS directly (which is perfectly possible) then
>         your work can used be only in TORCS, if you would implement it
>         as HID device, then you could use it potentially in any racing
>         or other game/experiment.
>
>         I guess you can use the Emotiv API's directly for TORCS, but I
>         suggest a minute of thinking what architecture makes most sense:
>         1. Build it directly into TORCS, you can only do experiments
>         from TORCS
>         2. Build some device driver to make your input accessible to any
>         application without requirement for having the source code
>         (disadvantage, device drivers are operating system dependent)
>
>         Best regards
>
>         Bernhard
>
>
>         On 10/01/2013 04:39 AM, khushali modi wrote:
>
>             Thanks Bernhard!!
>             Your response is quite effective that I got the Idea how I
>             can do this
>             task, but I don't know about the HID drivers. I am totally
>             new to it.
>             Can you tell me about it in some detail so that I can
>             understand it? And
>             why it is needed to be used? Can't the torcs take the inputs
>             without
>             "hid" driver implementation? Can't I use Emotiv API's to
>             give the input
>             to the torcs?
>
>
>             On Wed, Sep 25, 2013 at 2:02 PM, Bernhard Wymann
>             <[email protected] <mailto:[email protected]>
>             <mailto:[email protected] <mailto:[email protected]>>> wrote:
>
>                  Hi
>
>                  The most important thing is to use a development
>             environment which
>                  can list/follow references and has a good debugger, I
>             use under
>                  Windows (I guess you are under Windows because of the
>             "26" projects)
>                  VS2008 with "Virtual Assist X" to navigate code faster,
>             maybe VS2010
>                  or later can do this equally good, I do not know. Under
>             Linux I use
>                  usually an editor or IDE which supports "ctags" or a
>             similar technology.
>
>                  For your case I recommend the following:
>                  - Read the TORCS FAQ, the researchers section
>             (ReOneStep), have a
>                  look at the simulation timestep
>                  - Have a look at the file human.cpp, this is the
>             "driver" which is
>                  driven by user input.
>                  - Have a look at the input setup, files are in
>             src/libs/confscreens,
>                  I guess this is in the "client" project IIRC
>                  - Build a debug version, set breakpoints and inspect
>             the callstack
>                  - You can generate some documents under Linux with
>             "make doc", an
>                  old version is available here:
>             http://www.berniw.org/aboutme/____publications/api.tar.bz2
>             <http://www.berniw.org/aboutme/__publications/api.tar.bz2>
>
>
>             <http://www.berniw.org/__aboutme/publications/api.tar.__bz2
>             <http://www.berniw.org/aboutme/publications/api.tar.bz2>>
>
>                  Your project sounds interesting, please post a link to
>             the result
>                  then (if public available).
>
>                  Depending on your architecture you will not need to
>             modify TORCS at
>                  all, e.g. you could consider writing a "hid" driver for
>             your input
>                  device (you will need the Microsoft Driver Development
>             Kit/SDK, but
>                  Universities have those things usually available), so
>             it would
>                  appear to TORCS as any other input device, then you
>             could use your
>                  interface as well for any sort of application (other
>             racing games,
>                  jump and run, whatever...).
>
>                  Best regards
>
>                  Bernhard
>
>
>                  On 09/25/2013 07:05 AM, khushali modi wrote:
>
>                      Hello All
>
>                      I am working in torcs for my final B.Tech Project.
>             I am using
>                      the emotiv
>                      neuroheadset to drive the car using our mind.
>             Actually, I need
>                      to make
>                      emotiv to be able to communicate with torcs. Emotiv
>             will send
>                      the data
>                      to torcs to drive the car.  I need the
>             documentation of source
>                      code to
>                      understand all the 26 projects and to understand
>             how the torcs
>                      works. I
>                      am getting lost whenever I read the code to
>             understand it. Can you
>                      suggest me how can I do it?
>
>
>
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>
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>
>
>
>
>             --
>             Khushali modi
>             B. Tech. 3rd Year CSE
>             IIT Mandi
>
>
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>
>
>
>     --
>     Khushali modi
>     B. Tech. 3rd Year CSE
>     IIT Mandi
>
>
>
>
> --
> Khushali modi
> B. Tech. 3rd Year CSE
> IIT Mandi


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