torcs compilation problem

Till Zoppke <[email protected]> Sat, 2 Aug 2014 23:44:12 +0200
Newsgroups gmane.games.torcs.general
Message-ID <[email protected]>
Hi,

I already posted this issue on stackoverflow, but got no reply so far. Maybe someone from this list can help?

Thx in advance!
Till


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I am trying to build the open race car simulator TORCS 1.3.6 on OSX Mavericks from source. It is originally released for Linux. I edited the configure script adjusting the GL paths to OpenGL/gl.h and to GLUT/glut.h, so they can be found on my system.

However, I can not find a way to link to GL/glx.h. I have XQartz installed, and glx.h can be found on my system at /opt/X11/include/GL. I have tried

./configure --x-includes=/opt/X11/include --x-libraries=/opt/X11/lib

but that doesn't help. Any clues?

http://stackoverflow.com/questions/25097434/how-to-build-torcs-on-osx-glx-h-not-found



------------------------------------------------------------ 
Dipl. Inf. Till Zoppke              Freie Universität Berlin
Wissenschaftlicher Mitarbeiter      Institut für Informatik
phone: +49-30-838-75147             AG Programmiersprachen
mobile: +49-151-40511083            Takustr. 9, Raum 158
[email protected]            14195 Berlin

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