Re: Cornering velocity bug fix
Bernhard Wymann <[email protected]> Thu, 01 Jan 2015 13:28:00 +0100
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Organization | wytec |
| Message-ID | <[email protected]> |
Hi David I reviewed the suggested change, but I think it is wrong (I think the original code is right). Simply assume a "1-d car" (a simple line from top), with one corner at (x,y) as (1,0) and an angular velocity around the z-Axis := vz. So the speed of the corner relative to the rotation center is in y direction r*vz, where r=x=1. I cannot see a flaw in this. With your change you would get a movement in x direction although the radius in y direction is 0, that does not make any sense to me. Other thoughts, other opinions? Kind regards Bernhard On 12/18/2014 02:31 AM, David Savinkoff wrote: > Hi, > > TORCS was fueling my high velocity entertainment when road rage set in > and I had to glare at the source code to calm down. > > I think I found a bug. > > The car drives much better now. > > Sincerely, > David Savinkoff > > > > ------------------------------------------------------------------------------ > Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server > from Actuate! Instantly Supercharge Your Business Reports and Dashboards > with Interactivity, Sharing, Native Excel Exports, App Integration & more > Get technology previously reserved for billion-dollar corporations, FREE > http://pubads.g.doubleclick.net/gampad/clk?id=164703151&iu=/4140/ostg.clktrk > > > > _______________________________________________ > Torcs-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/torcs-users > ------------------------------------------------------------------------------ Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net