Re: 3D design problems w/ buildings (weird discoloration/ brightness)
stockroom <[email protected]> Thu, 29 Jan 2015 13:57:16 +0200
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <[email protected]> |
Thanks for the help. Unfortunately, the old buildings seem to be beyond repair. So one step forward, several steps back. Second, the use of single-sided surfaces produces weird results, namely a building wall/roof/door (also fences and walls of different kinds) that's single-sided looks completely transparent from the other side, apparent in the F4 view in the game when I check the created building(s). That's of course unwanted, and forces me to switch them back to a two-sided surface. I don't know what that's all about. So far, the two-sided buildings, the dull, uninspiring boxes I've added, haven't had the same light problems as the earlier experiments. I guess I have to steer clear of those and stick with basic structures for now, much as it clashes with my mindset. About the tutorial pages, I wonder if the elevation and relief files are absolutely necessary for a functional track. I remember reading about those a long time ago, but haven't created any for the previous versions (both .ac and .acc), and haven't noticed any graphical issues there. The whole shadow map business went over my head. For my tracks, I've either had a simple blank image (some hue of white like #f4f4f4) or used the track outline as the basis of the shadow map, tried and erred in the shadow2.rgb file until the track's/shadow's position has been accurate. Understandably, that might not be particularly realistic, but when all else fails, there's only experimentation. There will be instructions on the website for any volunteers who know their way around these objects (and obstacles). Useful contributions would probably speed up this whole development process, but I'm not holding my breath (It's the instant gratification age after all). The (dozens of) tracks themselves are diverse, raceable, interesting, often quirky and difficult enough. Who knows when they're ready for release. Sincerely, stockroom staff ST Creative Designs http://stcreativedesigns.fhero.net/ ------------------------------------------------------------------------------ Dive into the World of Parallel Programming. The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/