Re: 3D design problems w/ buildings (weird discoloration/ brightness)
stockroom <[email protected]> Mon, 23 Mar 2015 00:15:33 +0200
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <[email protected]> |
The (sad) story continues: some steps forward, more road blocks in the way. The wall/track logo issue seems to be solved now. Instead of using the pit wall on the front straight for the track logo, I edited the outside barrier near the start/finish line, cut away an object and chose a specific texture with the track logo. The text is now visible without any blurring. It's unknown whether this would also work on ovals, which usually have (almost) white pit walls as barriers. But then comes the obstacle. After manually removing the crease lines (the sed command in one of the suggested links doesn't edit the file, only spews it all out in the terminal, without any "save" option) from an .ac file, I continued with the next step, creating the track-shade.ac file before the actual accc conversion, but it won't go the distance. There's this error: starting loading ... loading WALL1 object ERROR : refs !=3 and everything halts. The accc command (~/torcs/bin/accc +shad nameoftrack.ac nameoftrack-shade.ac ) must be correct, copied from one of the readme files and still working with earlier track versions, those without any objects (the path is also correct, with the game in my home folder). I see it refers to the refs lines (WALL1 is the name of an object, should be lowercase though), where some have refs 4 and some refs 3, but I don't know what's wrong or what to change. Does this latest error mean all the object stuff is again wrong somehow, that months and months of work has gone down the drain? This is *expletive deleted*, absolutely hopeless. Is this the final straw, or is there any recovery left? I definitely don't want to start from scratch anymore. If only somebody with 3D experience knew how to get around that stupid error. Obviously, the stcreative tracks should be .acc files with the appropriate shading, just like before. If this desperate plea goes unnoticed, who knows where the path leads. Probably back into the shade, which conceals the mistakes of the world. Sincerely, stockroom staff ST Creative Designs http://stcreativedesigns.fhero.net/ ------------------------------------------------------------------------------ Dive into the World of Parallel Programming The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/