Re: 3D design problems w/ buildings (weird discoloration/ brightness)

stockroom <[email protected]> Mon, 23 Mar 2015 00:15:33 +0200
Newsgroups gmane.games.torcs.general
Message-ID <[email protected]>

The (sad) story continues: some steps forward, more road blocks in the way.

The wall/track logo issue seems to be solved now. Instead of using the 
pit wall on the front straight for the track logo, I edited the outside 
barrier near the start/finish line, cut away an object and chose a 
specific texture with the track logo. The text is now visible without 
any blurring. It's unknown whether this would also work on ovals, which 
usually have (almost) white pit walls as barriers.

But then comes the obstacle. After manually removing the crease lines 
(the sed command in one of the suggested links doesn't edit the file, 
only spews it all out in the terminal, without any "save" option) from 
an .ac file, I continued with the next step, creating the track-shade.ac 
file before the actual accc conversion, but it won't go the distance. 
There's this error:

starting loading ...
loading  WALL1 object
  ERROR : refs !=3

and everything halts. The accc command (~/torcs/bin/accc +shad 
nameoftrack.ac nameoftrack-shade.ac ) must be correct, copied from one 
of the readme files and still working with earlier track versions, those 
without any objects (the path is also correct, with the game in my home 
folder). I see it refers to the refs lines (WALL1 is the name of an 
object, should be lowercase though), where some have refs 4 and some 
refs 3, but I don't know what's wrong or what to change. Does this 
latest error mean all the object stuff is again wrong somehow, that 
months and months of work has gone down the drain? This is *expletive 
deleted*, absolutely hopeless.

Is this the final straw, or is there any recovery left? I definitely 
don't want to start from scratch anymore. If only somebody with 3D 
experience knew how to get around that stupid error. Obviously, the 
stcreative tracks should be .acc files with the appropriate shading, 
just like before. If this desperate plea goes unnoticed, who knows where 
the path leads. Probably back into the shade, which conceals the 
mistakes of the world.

Sincerely,
stockroom staff
ST Creative Designs
http://stcreativedesigns.fhero.net/


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