Testing latest TORCS changes in CVS

David Savinkoff <[email protected]> Mon, 30 Jan 2017 13:33:44 -0700 (MST)
Newsgroups gmane.games.torcs.general
Message-ID <1811757849.19749434.1485808424262.JavaMail.zimbra@mailid.telus.net>
Hi,

I tried out the new changes made to TORCS and found that it
has a sightly higher frame-rate, and drives better overall
(a bit more twitchy at lower speeds on pavement though).

1) I can freeze TORCS in "Dirt 2" by t-boning the divider wall
   between the raceway and the pits (on the raceway side).

2) I find that TORCS is too tipsy when steering in small amounts.
   This causes too much of a weight shift to the wheels on the
   outside of the slight turn, causing the car to lean on either
   the left-side or right-side wheels too much of the time
   (even when driving straight ahead). This causes the car to
   avoid driving straight.

3) When using the g-force indicators (and by feel), I find that
   TORCS generates more force in any direction other than forward.
   Maybe some dissipative variable steals too much thrust.

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