Re: Testing latest TORCS changes in CVS
David Savinkoff <[email protected]> Sat, 18 Feb 2017 12:23:16 -0700 (MST)
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <524053393.44421140.1487445796354.JavaMail.zimbra@mailid.telus.net> |
----- David Savinkoff wrote:
> ----- Bernhard Wymann wrote:
> > Hi
> >
> > Thank you for testing:-)
> >
> > > 1) I can freeze TORCS in "Dirt 2" by t-boning the divider wall
> > > between the raceway and the pits (on the raceway side).
> >
> > Can you tell me with which car and and how to exactly reproduce it, I
> > tried it now for 15 minutes and got no "success"?
> >
> > Kind regards
> >
> > Bernhard
>
> I used car1-trb1 semi-pro and drove the car into the wall where it says "Water"
> I am using CentOS 6 and the Gnome 2 desktop.
>
> Just tested:
> I also get this problem with CentOS 5 and torcs-1.3.5-test1 and the Gnome 2
> desktop on another computer. I did not get this problem with the KDE desktop.
>
> Freezing looks like a Gnome problem.
> *******
> Note that I was able to occasionally drive right through the wall with all
> variations of the above mentioned (torcs-1.3.5 -> torcs-latest)
> (CentOS 5 and 6) (Gnome 2 and KDE3) (2 different computers)
Here are two more scenarios:
1) I crashed into olethros-6/car4-trb1. When olethros-6 hit the pit wall
TORCS froze. This is with Dirt-2 as mentioned above.
2) Select: Quick Race (previous tests also), car6-trb1, E-Road, semi-pro
(t-bone pit wall from track-side using Gnome2 desktop freezes TORCS)
Thus any car/driver hitting the pit wall on any track may freeze TORCS
when using the Gnome2 desktop. I have never froze TORCS by colliding
with anything other than the pit wall.
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