Re: Patching latest TORCS changes in CVS

David Savinkoff <[email protected]> Wed, 1 Mar 2017 18:32:03 -0700 (MST)
Newsgroups gmane.games.torcs.general
Message-ID <1209079862.59288008.1488418323733.JavaMail.zimbra@mailid.telus.net>
This one is for those that have ripped up a motocross track with a bike,
or who have driven a Chevy II Nova on a dirt track,
or those that have seen real drifting on you-tube:

- Grab that latest TORCS from cvs
- Apply torcs-1.3.8.contact.2.patch and compile.

- Select car1-trb1 (semi-pro)
- Try Alpine 2 (you can drift the whole track! -- ha ha)
- Try Dirt 2 (yeah, you know ... see ya)
- Then discover Hidden Valley (the new track! )

Sincerely,
David Savinkoff

----- David Savinkoff wrote:
> ----- David Savinkoff wrote:
> > Here is a patch to play with.
> > Correctly combined longitudinal, lateral, and yaw tire friction forces.
> > (realistic and predictable vehicular response where the rubber meets the road)
> 
> The latest improvements for CVS --> torcs-1.3.8.contact.2.patch
> The latest improvements for torcs 1.3.7 --> torcs-1.3.7.contact.3.patch

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