Re: Patching latest TORCS changes in CVS
David Savinkoff <[email protected]> Wed, 1 Mar 2017 18:32:03 -0700 (MST)
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <1209079862.59288008.1488418323733.JavaMail.zimbra@mailid.telus.net> |
This one is for those that have ripped up a motocross track with a bike, or who have driven a Chevy II Nova on a dirt track, or those that have seen real drifting on you-tube: - Grab that latest TORCS from cvs - Apply torcs-1.3.8.contact.2.patch and compile. - Select car1-trb1 (semi-pro) - Try Alpine 2 (you can drift the whole track! -- ha ha) - Try Dirt 2 (yeah, you know ... see ya) - Then discover Hidden Valley (the new track! ) Sincerely, David Savinkoff ----- David Savinkoff wrote: > ----- David Savinkoff wrote: > > Here is a patch to play with. > > Correctly combined longitudinal, lateral, and yaw tire friction forces. > > (realistic and predictable vehicular response where the rubber meets the road) > > The latest improvements for CVS --> torcs-1.3.8.contact.2.patch > The latest improvements for torcs 1.3.7 --> torcs-1.3.7.contact.3.patch ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, SlashDot.org! http://sdm.link/slashdot