Re: TORCS collisions

David Savinkoff <[email protected]> Thu, 6 Apr 2017 16:25:22 -0600 (MDT)
Newsgroups gmane.games.torcs.general
Message-ID <[email protected]>
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----- David Savinkoff wrote:
> Hi,
> 
> 1)
> I've noticed that TORCS car recoil after a collision with the fence
> causes the car to spin in the wrong direction.
> (do a high speed glancing collision with the fence)
> 
> 2)
> collisions have to much recoil energy.
> 

Solved.
The default for TRK_ATT_REBOUND is 1.0 in torcs/src/modules/track/track3.cpp
The default for TRK_ATT_REBOUND is 0.5 in torcs/src/modules/track/track4.cpp

This patch sets the rebound to 0.5 in track3.cpp

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