Question regarding OpenGL implementation in TORCS
Konstantin Ritt <[email protected]> Tue, 25 Apr 2017 11:08:39 +0200
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <CAG-GN6qesGii5_=Wbt5PanLc7gCpnVzJL6xWrfE+boXMs0WGiw@mail.gmail.com> |
--===============7773980434847986788== Content-Type: multipart/alternative; boundary=f403043ed1bccc89ab054dfa11eb --f403043ed1bccc89ab054dfa11eb Content-Type: text/plain; charset=UTF-8 Hello, I just starting using TORCS for my masters thesis. I am currently trying to gain some knowledge about usage of OpenGL and was wondering if you could give a quick shout on where and how the OpenGL pipeline is handled in TORCS? What I am trying to do is to create another buffer to write frames to, as a texture, before they are displayed on the screen. With these textures I want to perform postprocessing purely by using shaders to keep all memory and computation on the GPU in order to reduce impact on the runtime of the simulation. I would highly appreciate it if you could give me some short advice to save me time sorting through the immense framework of TORCS. Thanks a lot in advance! Kind regards, Konstantin --f403043ed1bccc89ab054dfa11eb Content-Type: text/html; charset=UTF-8 <div dir="ltr">Hello,<br><div><br>I just starting using TORCS for my masters thesis. I am currently trying to gain some knowledge about usage of OpenGL and was wondering if you could give a quick shout on where and how the OpenGL pipeline is handled in TORCS?<br>What I am trying to do is to create another buffer to write frames to, as a texture, before they are displayed on the screen. With these textures I want to perform postprocessing purely by using shaders to keep all memory and computation on the GPU in order to reduce impact on the runtime of the simulation. <br>I would highly appreciate it if you could give me some short advice to save me time sorting through the immense framework of TORCS. Thanks a lot in advance!<br><br></div><div>Kind regards,<br></div>Konstantin</div> --f403043ed1bccc89ab054dfa11eb-- --===============7773980434847986788== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot --===============7773980434847986788== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Torcs-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-users --===============7773980434847986788==--