implement GPS and IMU
lateef tobi via Torcs-users <[email protected]> Wed, 1 Nov 2017 20:32:28 +0100
| Newsgroups | gmane.games.torcs.general |
|---|---|
| Message-ID | <[email protected]> |
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Hi,
I am trying to find a way to implement a sensor like GPS and IMU in TORCS, =
in which noise (Gaussian noise) will be added for the GPS and drift for the=
IMU, since the positioning values are available within TORCS.=20
car->_pos_X
car->_pos_Y
car->_pos_Z
car->_roll
car->_pitch
car->_yaw
car->_accel_x
car->_accel_y
car->_accel_z
Thanks.
Lateef
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--></style></head><body lang=3DEN-US link=3Dblue vlink=3D"#954F72"><div cla=
ss=3DWordSection1><p class=3DMsoNormal style=3D'text-align:justify;text-jus=
tify:inter-ideograph;line-height:150%'>Hi,</p><div style=3D'mso-element:par=
a-border-div;border:none;border-left:solid #E5E5E5 1.0pt;padding:0in 0in 0i=
n 0in'><p class=3DMsoNormal style=3D'line-height:150%;border:none;padding:0=
in'>I am trying to find a way to implement a sensor like GPS and IMU in TOR=
CS, in which noise (Gaussian noise) will be added for the GPS and drift for=
the IMU, since the positioning values are available within TORCS. </p></di=
v><p class=3DMsoNormal style=3D'line-height:150%'>car->_pos_X</p><p clas=
s=3DMsoNormal style=3D'line-height:150%'>car->_pos_Y</p><p class=3DMsoNo=
rmal style=3D'line-height:150%'>car->_pos_Z</p><p class=3DMsoNormal styl=
e=3D'line-height:150%'>car->_roll</p><p class=3DMsoNormal style=3D'line-=
height:150%'>car->_pitch</p><p class=3DMsoNormal style=3D'line-height:15=
0%'>car->_yaw</p><p class=3DMsoNormal style=3D'line-height:150%'>car->=
;_accel_x</p><p class=3DMsoNormal style=3D'line-height:150%'>car->_accel=
_y</p><p class=3DMsoNormal style=3D'line-height:150%'>car->_accel_z</p><=
p class=3DMsoNormal>Thanks.</p><p class=3DMsoNormal>Lateef</p><p class=3DMs=
oNormal><o:p> </o:p></p></div></body></html>=
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