Alpha: 2.0.1 alpha 25 - New stations

Josef Drexler <[email protected]> Sun, 11 Apr 2004 13:38:41 -0400
Newsgroups gmane.games.ttdpatch.announce
Message-ID <20040411175135.B0FE7B5405__19245.5301913016$1081705945@ttdpatch.net>
Hi all,

I've finally released the first version of TTDPatch that officially 
supports new station graphics.  You can get is as usual at 
http://www.ttdpatch.net/src/

As you've read in Michael's announcement, the first new station graphics 
file is available as well, at http://www.ttdpatch.net/newgrf.html .

To use the new station graphics, set "newstations on" in your ttdpatch.cfg, 
download the graphics and put them in newgrf(w).cfg.  Then you can use the 
yellow arrows in the station construction window to choose the graphics 
selection.  The top arrows will select the station class (at the moment, 
regular or waypoints), and the bottom arrows select the individual graphics 
within that class.

Note that the new station graphics may not be active by default in existing 
savegames.  If the arrows are grayed out, try opening the graphics status 
window from the tools menu and enable the new stations there.

As for using waypoints, if you build a station using the signal-boxes (or 
waypoints), then that station will become a pure waypoint.  That is, it 
will never receive or accept cargo, and trains will not stop there, even if 
you don't use the non-stop command or the "nonstop on" switch of the 
patch.  Also, these waypoints will not reduce your local authority rating 
for being unserviced stations.

Now have fun playing with the new stations!  The next alpha version will 
probably take a bit longer since I'm going on vacation the next two weeks.

Josef.


All changes in 2.0.1 alpha 25:
- added format attribute to error message functions to let gcc check
   the printf-like arguments
- fixed bug in text-ID version of action 4 overwriting semi-random
   texts
- fixed bug in changing new station class names; text-ID is now C1xx
- fixed bug with wrong display of built stations
- fixed bug with apply button/resetvehicles clearing new stations
- waypoints within a town's transport zone no longer reduce the LA
   rating
- fixed bug with train wagons sometimes keeping power of previously
   sold engine
- modified station action 2 and 3 to be like vehicles; supports
   cargo types and different amounts
- new property 10 for stations to set cargo amount for which we
   switch from "little" cargo to "lots of" cargo
- can now distinguish regular and pseudo-sprites and show error
   message for wrong type instead of crashing
- fixed callback 10 not using the right default value if it fails
- make sure station graphics are refreshed when changing cargo (from
   industry or vehicle), when changing rating and/or maybe only when
   aging cargo
- actions 2, 3 now check that the ids they refer to are already
   defined and display error otherwise
- road vehicle acceleration back at alpha 23 settings
- adjusted default bus powers
-- 
Josef Drexler ([email protected])
http://publish.uwo.ca/~jdrexler/

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