Alpha: 2.0.1 alpha 31

Josef Drexler <[email protected]> Sat, 24 Jul 2004 21:11:17 -0400
Newsgroups gmane.games.ttdpatch.announce
Message-ID <20040725012056.725DEC7432__3012.23745705119$1090718581$gmane$org@ttdpatch.net>
Hi,

The latest alpha is available at the usual place, http://www.ttdpatch.net/src/

I've put a lot of work into making articulated engines work properly, and I 
believe everything should work right now, including multiheaded articulated 
engines, moving the individual engines around and building and selling 
trains.  What doesn't work is reversing articulated engines and 
dual-heading them (as opposed to multi-heading), but there are no sets 
which requires this at the moment so I'll fix it later.

One other change is something that Marijn submitted months ago but I 
totally forgot to include in the patch: it allows you to build canals at 
sea-level.  These sea-level canals have dikes too and thus won't flood into 
adjacent tiles, unlike regular sea-level water.

In other news, I'm going to be moving to a new city over the course of the 
next one or two weeks.  This means I won't be working on the patch during 
that time, and it will also mean that the mailing lists will only be 
working sporadically.  If you send requests to subscribe/unsubscribe or 
postings to the lists, please be prepared to wait a few hours or a day or 
two to see them appear.  It may take two weeks for the lists to become 
fully functional again.  For the same reason, the archives will be out of 
date until I'm done moving.  Sorry about that!

Josef.


All changes in 2.0.1 alpha 31:
- grf status window now also shows memory usage
- newstation var 42 gives tile and terrain type
- fixed bug with wagons getting lost when selling articulated
   multihead
- fixed bug with selling & buying setting cargo types that the newly
   bought vehicle didn't support
- fixed bug with copying orders also copying veh.name and cargo type
   (etc.)
- fixed incorrect power, weight and TE of articulated engines
- fixed bug with vehicles in "unattached" rows in depots sometimes
   not showing the right graphics
- fix crash when AI tries to sell dualheaded train
- show articulated loco on a single line in train details
- newgrfcfg entry is written to ttdpatch.cfg commented out if it's
   set to the default
- new action 0 feature 6 to modify bridge sprite tables
- by Marijn: canals built at sealevel show dikes too and don't flood
   into adjacent sealevel tiles
-- 
Josef Drexler ([email protected])
http://publish.uwo.ca/~jdrexler/

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