Alpha: 2.0.1 alpha 33

Josef Drexler <josef.drexler-/[email protected]> Tue, 17 Aug 2004 00:13:17 -0600
Newsgroups gmane.games.ttdpatch.announce
Message-ID <20040817061406.4F89717152__37240.6408693225$1092723354$gmane$org@ttdpatch.net>
Hi all,

Just a quick bug fix for a few relatively major bugs in alpha 32, now 
available at http://www.ttdpatch.net/src/

Also, you can now build regular water (not canals) at sealevel again, by 
holding Ctrl when building canals.  This does not work at higher elevations.

More or less experimentally, I've changed the display of vehicle status in 
the vehicle list.  When an old vehicle is in the depot, its colour is now 
purple (for red+blue).  Also, stopped vehicles not in a depot are shown in 
a white colour, or gray if they're old.  Finally, stopped vehicles will not 
generate messages that they're lost or getting old.

To help fix savegames corrupted by the earlier alpha's buggie articulated 
engines feature, a new sign cheat, "Cht: FindLostWagons" allows you to make 
"lost" wagons visible again, i.e. those invisible wagons in a depot that 
prevent you from destroying the depot.

Have fun,
Josef.


All changes in 2.0.1 alpha 33:
- fixed canals having dikes in the wrong places
- fixed road vehicle refit capacity callback being called with old
   cargo type
- building sealevel canal with Ctrl key actually places regular
   water
- fixed incorrect mousewheel switch range being written to
   ttdpatch.cfg
- stopped vehicles no longer generate "getting old" or "lost"
   messages
- vehicle list now shows old vehicles in depot in purple, and
   stopped vehicles in white, or gray if they're old
- Cht: FindLostWagons can recover "invisible" wagons in a depot
- fixed hang or corruption of status bar when choosing new station
   graphics
-- 
Josef Drexler ([email protected])
http://publish.uwo.ca/~jdrexler/

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