Alpha: Quick fixes in alpha 51
Josef Drexler <[email protected]> Wed, 09 Jul 2003 00:06:12 -0400
| Newsgroups | gmane.games.ttdpatch.announce |
|---|---|
| Message-ID | <20030709040736.D69C46C48B__6417.99973459474$1057723707@joesbox.cjb.net> |
Hi all, I know yesterday I said that alpha 50 was going to be the last alpha. Unfortunately, it had one serious bug which caused crashes. That's why I'm now releasing alpha 51 which should fix these crashes. One crash happened when opening the vehicle list in a depot window, and the other when removing certain pieces of track. Alpha 51 also had a bug that caused it to get confused about a plane's breakdown status. Because of this, the planes had a speed of 5/8 their top speed when they were fine, but full speed when broken down. This is fixed now too. All changes in 1.9.1 alpha 51 (July 9, 2003): - engine variational sprites should really have been 0x82 not 0x83, now they're 0x82 - engine variational sprites crashed when showing vehicle list in depot - `planespeed' was using speed during breakdown for regular flight and full speed when broken down - action 7 can now test whether another .grf file with a certain GRFID has been activated, is inactive, or not loaded at all -- Josef Drexler ([email protected]) http://publish.uwo.ca/~jdrexler/ -- TTDPatch announcements mailing list. To unsubscribe from the list, send an email to ttdpatch-announce-request-nTJi30vSKZLk1uMJSBkQmQ@public.gmane.org with the body of the email (not the subject) containing only the word "unsubscribe". For more info please see http://www.ttdpatch.net/maillist.html